http://alternativaplatform.com/en/
官方文件網頁
http://docs.alternativaplatform.com/dashboard.action
1. 下載
註冊之後,觀看合約即可下載
取得 Flash 組件檔案(.swc for 9 & 10)
用此製作的程式,無法/嚴禁商業使用
2. 安裝與配置
環境配置官方網站說明
http://docs.alternativaplatform.com/display/TDEN/Connecting+library
示範(Flash CS3)
(1) 複製 全部的 .swc 到 C: \ Documents and Settings \ {username} \ Local Settings \ Application Data \ Adobe \ Flash CS3 \ en \ Configuration \ Components \.
(2) 打開FlashCS3 IDE,將組件視窗打開,拉入元件庫即可。
官方的文件
http://docs.alternativaplatform.com/display/TDEN/Hello%2C+Alternativa3D
轉貼程式碼:
package {
import alternativa.engine3d.controllers.CameraController;
import alternativa.engine3d.core.Camera3D;
import alternativa.engine3d.core.Object3D;
import alternativa.engine3d.core.Scene3D;
import alternativa.engine3d.display.View;
import alternativa.engine3d.materials.WireMaterial;
import alternativa.engine3d.primitives.Box;
import alternativa.utils.FPS;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
[SWF(backgroundColor="#000000", frameRate="100")]
public class HelloAlternativa3D extends Sprite {
private var scene:Scene3D;
private var view:View;
private var camera:Camera3D;
private var cameraController:CameraController;
private var box:Box;
public function HelloAlternativa3D() {
addEventListener(Event.ADDED_TO_STAGE, init);
}
public function init(e:Event): void {
removeEventListener(Event.ADDED_TO_STAGE, init);
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
// Creating scene
scene = new Scene3D();
scene.root = new Object3D();
box = new Box(100, 100, 100, 3, 3, 3);
box.cloneMaterialToAllSurfaces(new WireMaterial(1, 0xFFFFFF));
scene.root.addChild(box);
// Adding camera and view
camera = new Camera3D();
camera.x = 100;
camera.y = -150;
camera.z = 100;
scene.root.addChild(camera);
view = new View();
addChild(view);
view.camera = camera;
// Connecting camera controller
cameraController = new CameraController(stage);
cameraController.camera = camera;
cameraController.setDefaultBindings();
cameraController.checkCollisions = true;
cameraController.collisionRadius = 20;
cameraController.lookAt(box.coords);
cameraController.controlsEnabled = true;
// FPS display launch
FPS.init(stage);
stage.addEventListener(Event.RESIZE, onResize);
stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
onResize(null);
}
private function onResize(e:Event):void {
view.width = stage.stageWidth;
view.height = stage.stageHeight;
}
private function onEnterFrame(e:Event):void {
// User input processing
cameraController.processInput();
// Scene calculating
scene.calculate();
}
}
}
import alternativa.engine3d.controllers.CameraController;
import alternativa.engine3d.core.Camera3D;
import alternativa.engine3d.core.Object3D;
import alternativa.engine3d.core.Scene3D;
import alternativa.engine3d.display.View;
import alternativa.engine3d.materials.WireMaterial;
import alternativa.engine3d.primitives.Box;
import alternativa.utils.FPS;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
[SWF(backgroundColor="#000000", frameRate="100")]
public class HelloAlternativa3D extends Sprite {
private var scene:Scene3D;
private var view:View;
private var camera:Camera3D;
private var cameraController:CameraController;
private var box:Box;
public function HelloAlternativa3D() {
addEventListener(Event.ADDED_TO_STAGE, init);
}
public function init(e:Event): void {
removeEventListener(Event.ADDED_TO_STAGE, init);
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
// Creating scene
scene = new Scene3D();
scene.root = new Object3D();
box = new Box(100, 100, 100, 3, 3, 3);
box.cloneMaterialToAllSurfaces(new WireMaterial(1, 0xFFFFFF));
scene.root.addChild(box);
// Adding camera and view
camera = new Camera3D();
camera.x = 100;
camera.y = -150;
camera.z = 100;
scene.root.addChild(camera);
view = new View();
addChild(view);
view.camera = camera;
// Connecting camera controller
cameraController = new CameraController(stage);
cameraController.camera = camera;
cameraController.setDefaultBindings();
cameraController.checkCollisions = true;
cameraController.collisionRadius = 20;
cameraController.lookAt(box.coords);
cameraController.controlsEnabled = true;
// FPS display launch
FPS.init(stage);
stage.addEventListener(Event.RESIZE, onResize);
stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
onResize(null);
}
private function onResize(e:Event):void {
view.width = stage.stageWidth;
view.height = stage.stageHeight;
}
private function onEnterFrame(e:Event):void {
// User input processing
cameraController.processInput();
// Scene calculating
scene.calculate();
}
}
}
將背景設為暗色,就會發現成功囉 :D
參考來源:
【Alternativa3D】我的第一个DEMO
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